
Eagle Hawkstrike
M.I.M.M.S
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Posted - 2009.09.30 08:59:00 -
[1]
I've always liked the idea of having crews, I understand that the pod is a very efficient control device rendering crews rather pointless but i also know that crews would not be completely pointless and would more than anything just offer a small bonus. I read the initial idea and its not quiet the way i'd thought, while crew would be placed in (slots) for the games sake the effects and how you have suggested that they exist is a bit more complex that what I've thought of.
Obviously this adding of crew simply adds yet another 5% or more bonus to something which is what rigs and skills and some modules already do, so adding crew is less of a priority and more of a fancy.
As i said before i had visioned crews being different with different effect to the original idea, I'm unsure if someone else has already proposed the following ideas but if they have consider this a vote for/elaboration on that same idea.
My idea was that crews would be acquired similarly to datacores, there would be training agents through out the universe that offer to train different types of crew. To use them you'll need standing with the corporation and the relevant skills (command of nav specialist or something), once you start using the agent it could behave a lot like the research agents do now. You could have a wide range of essentially "specialist" crew who will boost a very specific part of your ship ie max speed or agility, increase max speed of missiles or max speed of torpedoes (due to tinkering the specialist learnt with the training agent). Once the crew man/woman is trained they stay that way sort of like passengers do now (you can change a tourist to anything else), as for the number of crew slots on ships you could probably start at cruiser or battle cruiser having one slot for a crew man, two slots on a battleship and 3 for ship types above that.
Lots of options as to what effects the crew man could have on the ships, and having training agents to get crews might make it so they don't flood the market badly. If CCP were to make a change along the lines of what I've said (or previous people who have said similar) I would certainly like it. but admittedly its just adding yet another bonus to ships and we already have that with rigs/skills/modules.
An alternate way to think of crew could be to have station crew (POS crew), have crew slots there that can affect research labs, defenses, etc. these could also be attained in a similar way to what i suggested above.
Again would love crew to be added even if its just 1/2 specialists on a ship or POS crew. My position in the corp "Logistics Coordinator" just a fancy name for Janitor. |